

It also has some Twin Peaks influences and of course, there is Poe and a few other literary figures since the main character is a writer himself. In the case of Slender Threads, it started with a song (I can say it’s one of Muse’s, but not which one to avoid spoiling anything or misleading anyone).

But inspiration usually comes from different places and situations. We grew up playing LucasArts’ games so we can say those are always present in our minds. What were some of your sources of inspiration for the game’s characters and narrative, both in video games and outside of it? Regarding the thriller elements, they came with the story we wanted to tell, and the art concept was the perfect way to explore this mixture. Because of this, it was natural for us to continue within point-and-click. We are big fans of the adventure genre and our previous game, Kelvin and the Infamous Machine had a very good reception. The classic point and click adventure game has rarely been combined with horror/thriller elements – how did you come up with the idea?

We also count on many talented collaborators, including voice actors, testing and game localization specialists. Martin Clasen and Mariano Colombo: Executive Producers Hernan Castares: Art Director, Illustrator and Animator.Īlex Walker Smith and Andy Frank: Sound and Music Leandro De Brasi: Game designer and programmer. In this case for sound and localization, but we try to keep working with the same people once we’ve had a good experience. For bigger projects like this, we have some outside help. We are a small team and have been working together for over 10 years now. Many good projects and studios make their way despite the existent bureaucracy that makes the road a little bumpier in comparison with other locations. It often stands out due to its human talent, entrepreneurs, and creative and resolutive people. What’s the videogame industry like over there?Īrgentina is doing well in the game development industry. We got in touch with the developers at Blyts in Argentina, and here’s what they had to say about the game.īlyts is a studio based in Argentina. One that caught our eye this year was Slender Threads, which takes the classic formula and applies it to a horror/thriller narrative for a mix we’ve rarely seen before. When you stroll the (virtual) booths of Gamescom, you’re likely to bump a few indie adventure game titles.
